I dont much play the 'TRADE' part of the game beyond equipping combat ships, completing missions and researching, Hopefully the abandoned ships gets randomzied just like in x3 to encourage and reward exploration. Its too easy once we know where abandoned ships are, specifically the destroyer. I feel that a good change would be slightly more xenon total amount of ships, double the amount of shipyards and warfs or modules that produce ships so xenon can replace lost ships quicker.Īnd have xenons be more agressive in attacking other factions, while also having defence stations be strategically placed like shipyards and warfs are instead of random.Īs a 'FIGHT' type player, i feel like the early and mid game is over too fast because of easy capping and quick, easy and cheap access to S/M ships.Īnd at the moment i feel that the early and mid game is the most entertaining however to stay there for any amount of time i have to put severe limits and rules on how to play. I have to say that the personal combat in X4 is absolutely beautifully done and feels fantastic, it is simply that the progression of player power is far too quick and the amount of enemies dont feel 'intense' like combat should. To me it seems the game is all about the long term 'TRADE' aspect, and that the 'FIGHT' aspect of X4 is too short next to the immensely massive 'TRADE' and 'BUILD' system. Here is some of what i learned this run and what i think can be changed: This is a showcase run for Egosoft to see how quick the 'FIGHT' aspect in this game is over for combat players. X4 is truly a beatifully made game that has a massive amount of future potential and is truly living up to its 'Foundations' name.
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The X series is on my top spot favourite game series of all time, and i have been gaming intensely since the NES years.